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i cant play the game because i changed the resolution and it broke the mouse everytime i go to hit apply it stops and my mouse leaves the box

You can reset the video settings by opening the localappdata directory (type "%localappdata%" into the windows search bar and hit enter) then going into "Celaria_open_alpha_v5\profile" and deleting the "config.ini" file.

congrats on making it to steam! i feel this game will be great! keep up the good work! even just this build of the game could be confused for a finished one that's how good this build is so i can only imagine how great the final build will be. i will be sure to buy it once its out!

I wanted to ask will this game be free cuz my mom wont let me buy games.

The game will have a commercial release on steam.

Please more maps.

This is a good game.

=D <3

The final game will have a total of 25 maps for the singleplayer mode. (with varying degrees of difficulty) :)

Just a couple things I'd like to say myself.

1. Is there any way to bind controls to mouse buttons? I'm quite fond of having my jump on LMB and crouch on RMB in games like this, and I haven't found a way to make this happen in this game yet.

2. Trying to rebind the 'reset' key softlocks the program (not sure if it's actually a hardlock; you  can move the mouse but you can't interact with anything or exit the keybind mode). It doesn't seem like trying to rebind anything else does this.

3. Is there a version of this available for Linux?

This is a great game! I hope to see more work done on it!

I already answered this on discord, but i figured i'll do this here too in case someone stumbles upon this post in the future :)

1. The internal build of the game has the ability to bind the jump and slide/roll button to the left/right mouse button. This feature will be available in the final build of the game.

2. I'm not aware of this issue. (Probably a bug that was fixed a while ago? The public alpha is quite old compared to the internal build)

3. No plans for a Linux version. (Mostly due to technical hurdles.)

When's 6 alpha coming out.

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The next public release of the game will be the final version of the game. (The internal/non public build is already in late beta/nearly finished state)

Thanks, i am gonna wait until it comes out.

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How can i get custom maps?

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They were originally hosted on the games forum (which was taken down due to the new GDPR law in europe.)

I moved the community hub to discord since then. One member of the community created a spreadsheet which contains the information of all available custom mapfiles (with download links) and posted it on discord. Here is the link to this spreadsheet:

https://docs.google.com/spreadsheets/d/1Al-EOqTRAZvPsHNv4T9bRiQCdTQvrTu8yyQulcJT...

amazing work! it really is a lot of fun to get into. you've got a talent for creating games!

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bullshrimp

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when i saw this game i said holy bullshrimp

I'M GOOD AT PARKOUR!.. | Celaria

this game was a ton of fun to play!! love the fast paced gameplay and the music sure does get you going! :D great job on creating this game!

DUDES THIS IS SO GOSH DARN DIDDLY DARNED FUN!

Like legit, one of the most fun games I've played.

I was gonna play something I bought the other day for like $30 bucks, but then played this for a couple of hours instead.

Would totally spend money for the full release!

Honestly, my only complaint is the playground level. I get that there are mutiple paths, but after I got a ways in, I had no clue how to progress from there. I tried a few different things, but none of them worked very well. I'd suggest some type of optional guidance system, that shows you one possible path to do the level. Since it would be optional, it should show the easiest path to do.

That is pretty much it.

Some maps were (and will be) reworked before the final release. Playground is one of them. (It's the one map were i somewhat neglected one of the core mapdesign principles compared to the other maps.)

Great to hear that you had that much fun with the game. Can't wait to finally release the final product. :)

I've never played a parkour platformer before I got this one a few days ago, but I've had a MASSIVE ammount of fun with this one though. I do have a few suggestions, though.

1. Controller support. I've been using Antimicro to map the controls to my wired PowerA Switch Pro Controller, but not everyone has or wants key-mapping software on their computer. (For anyone wondering, I have the "camera" mapped to the ABXY buttons - I've found it's easier to use those than the right stick for this game - , Jump mapped to ZR, Secondary Action mapped to ZL, Restart From Checkpoint mapped to L, Restart From Beginning mapped to R, and movement mapped to the left stick.)

2. Menu navigation. Currently menu navigation is only possible with the mouse. It goes without saying that if point 1 is implemented that it should be possible to use a controller to navigate the menu, but I feel like it shouuld also be possible to navigate with the keyboard. Minor, I know, but I feel it would be nice, so I'm mentioning it.

3. "Camera." The "camera" (I put that in quotations because I'm not sure where else to call it, but I'm referring to the direction you look in) itself is perfectly fine, but there IS something that would be useful in a game like this: A button to turn around 180 degrees instantly (For those wondering again, if I were to map said control to my Switch Pro Controller, I would map it to the left stick click). Due to there being places where you have to jump to one platform and turn around in order to jump to the next platform, this would be EXTREMELY helpful, especially for someone using a controller, a laptop (also me), or who just isn't that adept with a mouse (again, me).

All that said, I look forward to future updates! This game is a TON of fun, and I'll definitely keep an eye on it!

The game is awesome! Are you planning on porting the game to Mac or no?

There are no plans for a mac release at this point in time.

Great game. Pretty similar to Mirror's Edge, but without the bull crap talking. Surely will buy the game when it comes out. Just one little thing that would be nice is a dot on the middle of the screen so I know where I'm looking. Seems pretty stupid, but it helps. Keep up the good work.

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This feature (a dot/cursor in the middle of the screen) is already implemented in the internal (non public) build of the game and will be included in the final release. :)

That's great! Looking forward to the final release then!

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Awesome game! I didn't get nauseous or anything, so that's good. I know you want it to be about accurate, precise platforming, but in its current state the lack of good air control is terrible. I keep making jumps that are almost good but if i could just shift a little bit more in the air they'd be good, and i wouldn't have to keep retrying. Otherwise, excellent game! I'm also making a first person platformer, so this was fun to try out and see how other people are doing the same thing. 

It is actually possible to control your character while in air. It's just very subtle to allow you to correct jumps over longer distances.

Balancing the air control was a bit tricky. Previously you had much greater control in the air but i soon discovered that this introduced an exploit in the game which a player could easily take advantage of. (Basically it was possible to do a wallrun, jump off the wall and strafe back to the same wall while being in air and doing a walljump again and gaining height while doing so.)

So i reduced the air control to make this exploit impossible but give the player still enough room to correct his/her jumps.

this game is amazing It feels like a better version of mirrors edge I think this would be better if you could make it all neon with no visible graph that might make the games look a bit better

I think the forum is broken. My laptop can't access the site. The issue report says, "www.celaria.com/ didn't send any data."

This game is so gooooood! I really want more speed based stages like the end of the Connected stage or Acceleration, they were so fun and exillerating, can't wait for this to be a full game, feels like an extension to Mirror's Edge and it's g r e a t

but i uploading

nice game a i recorded video of this game

Hey downloaded this awhile ago and love what you have done with it so far I was just wondering what engine have you made this on (if you don't mind me asking) and will there be a thirdperson camera 

The game was made with Game Maker Studio. :) Also there are currently no plans for a third person camera.

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I've been following this game for about 2 years and I love it

I wanted to know if at any time you could add a hunting mode in which you have to chase or catch a player. I thought it would be great

EDIT: the game will be free or paid?

greetings from Argentina ; )

i enjoyed this game for a while, but last time I launched it, changing the game to fullscreen made the screen entirely black. Relaunching/reinstalling the game have failed to fix this. Help would be appreciated

Posted a temporary solution to this problem before:

This can happen if your game resolution is higher than that of your monitor. (you probably changed it in the video options menu.)
You can reset the settings by opening the appdata directory (type "%localappdata%" into the windows search bar and press enter.) then navigate to "Celaria_open_alpha_v5\profile\" and delete the config.ini file located in there. 

I have played an old version of the game that my brother introduced to me and it looked fun But this was like 2 years ago. BTW nice graphics optimized well 

i cant reach the bottom of the screen

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This can happen if your game resolution is higher than that of your monitor. (you probably changed it in the video options menu.)

You can reset the settings by opening the appdata directory (type "%localappdata%" into the windows search bar and press enter.) then navigate to "Celaria_open_alpha_v5\profile\" and delete the config.ini file located in there. 

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Will there be character customization in the beta/finished product?

Also, I would request that you make the game free to play, but with purchasable character customization options. Just don't make it Pay-to-Win, trust me, that won't end well, take it from a person who lost his game to the horrid world of P2W.

Thanks,

        Koolen (the g'shep :P)

P.S. Loving the game so far, thanks for putting your time and effort into it. :3

EDIT: Nevermind, I just found the customization options. And just to clarify, by paid character customization options, I meant accessories like hats, different tails, different body shapes, etc. And that's only if you're monetizing the game. If you read this, I hope you take my recommendations into consideration. Thank you in advance. ^.^

The character customization will remain the same as it currently is in the alpha. (The menu interface will look better though.) I considered adding individual parts to the character customization which can be unlocked and swapped in the customization menu (Helmet, arm/leg protection, etc...) but i'm somewhat limited to the engines capabilities and the animation technique which i use in the game. But this is something which i would like to add in a potential sequel. :)

The game will be released on Steam with a regular launch.

this is cool and has the vibe of mirror's edge along the mechincs feels like mirror's edge 

Cool

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i cant imagine that u use gms to make this! how can u make 3d animation in gms?

I wrote a basic morph-target shader for the animations in Celaria. :) LINK

how can i convert obj, d3d, gmmod to bao?

There is a tutorial on the forum (click on the link which i posted above) which explains how to convert .obj models to .bao animation files.

Hi, I need help. So I was turning up the resolution and after i had saved, my mouse cant reach the bottom half of the screen. Help

You probably selected a resolution which was higher than your display resolution. Open the localappdata directory (open your windows search bar , type "%localappdata" without the "" and hit enter), then navigate to "\Celaria_open_alpha_v5\profile" and delete the config.ini file in this directory. This will reset the settings of the game.

Hey I was wondering if you were planning on changing the wallrun to running into the wall without having to hold jump button (space). This would really help fixing the misspress pattern of buttons.

I don't plan to change the wallrun mechanic. Making a wallrun automatic without having to hold the space button is (in my opinion) less intuitive and takes the control away from the player. Not to mention, there might be szenarios where you would want to stop doing a wallrun in mid-air. The current system is the best approach to solving this problem.

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